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Flag Wars Rules of Engagement
You are responsible for reading and following these rules! |
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1. Crono Speed 280
2. cap 14 bps for supressive fire only. No over-shooting! It only takes one.
3. 10 foot unobstructed surrender rule.
4. No blind shooting (Must aim)
5. Mask must stay on all the time while on field.
6. Barrel blocking device must be used at all times while in staging area.
7. When reinserting you must tag in at your base. If your base has been overrun, you may tag in at the nearest area where your flag is flying (This is the only time this is allowed).
8. If you take an enemy base and raise your colors, you receive the points for that time period and must pull out. You will not be allowed to retake a base untill the next time period. (Bases have a low points value but may cause disruption to enemy command. Other than that, there is little reason to take an enemy base). All other areas must be held with your flag flying at the end of the time period to receive the points.
9. If law rockets are used, they must be used on tanks and bunkers only! Law velocity is 220 feet per second or less.
10. If a player is seen cheating by a ref or other field official, player will be pulled and points deducted. In such case friendly fire is accepted to prevent points lost. We encourage honorable paintball and strongly discourage demonstrations of poor character.
11. Any questionable calls will be desided by head ref.
12. Have Fun
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SPG Tank Rules
Rules:
- Tanks must be mechanically sound and approved by game director (functional brakes, safe electrical systems, mechanically sound engine, etc.). Tanks must also look the part - have main gun or machine guns, or both.
- Players and tank owners are deemed solely responsible for their vehicles on and off the field.
- Each tank is to be accompanied by a designated referee.
- All tanks have a 20 foot safe area; any player breaking this safety zone will be eliminated. Accordingly, a tank must stop 20 feet from any stationary player and may never break this barrier line, and, therefore, players cannot use tanks as a means of transportation.
- No "walking tanks" are allowed; otherwise, they would to be considered a non-allowed moveable shield.
- Maximum speed for tanks is that of a walking pace.
- Tanks are never to be used at night.
- The tank's main gun velocity is 220 feet per second or less.
- Paint markers chrono speed is 260 feet per second or less; setting on semi-automatic only.
- The tank's main guns may shoot only nerf rockets (these are to be approved by game director).
- The tank may not transport people or props (violates the "20 foot safe area" regulation).
- Each tank must have a team insignia clearly identifying what side they represent during the game. These flags will act as an elimination indicator when flying upright in play, when down - eliminated.
- Tanks can only be eliminated by impact from a nerf round, satchel charge (landing on or under the vehicle), or paint grenades (will disable a tank's movement for 5 minutes, the tank may still fire).
- If a tank is eliminated, it must leave the field and await reinsertion in the same way an eliminated player would.
- As for all players, approved goggles are mandatory and must be worn when on the playing field.
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| You are responsible for reading and following these rules! |
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